Wargaming the Exploration and Colonisation of Tropical Africa by European powers from 1850 until 1918.


Showing posts with label Sikhs. Show all posts
Showing posts with label Sikhs. Show all posts

Saturday, 26 February 2011

Zambezi Campaign 9: Sikh Unit

The pack of eight Foundry Sikhs

Here is the pack of Foundry Sikhs which I finished today.  I was delayed in finishing them as I found out that I had painted their turbans and belts the wrong colour so had to correct that this week. 


The force of six Sikhs needed for the scenario


In Nyasaland in 1891 Sikhs were recruited from the Indian Army along with Muslim cavalrymen and Zanzibaris under Sikh NCOs.  In 1893 another 200 Sikhs were recruited and were very active in the anti-slaver wars until 1895.  By 1898 when the Ngoni rebellion was being dealt with the only Sikhs remaining were the NCOs commanding African troops.  Still, there is a good solid historical background which makes their appearance in these scenarios quite justified.

Sikh NCO Nyasaland

 

I must say I thought that Mark Copplestone had severely exaggerated the appearance of the Sikhs' turbans (more than the usual 28mm exaggeration, anyway) until I found a photograph of a Sikh NCO from Nyasaland.  These were big turbans!


Sikh of the Indian Contingent in Nyasaland (c. 1893)

Their original uniform was very colourful, after the Zouave fashion, with a black turban, black jacket with yellow cuffs and piping, yellow trousers and white shirt and gaiters.  The uniform was designed by Johnson, the first commissioner for the British Central African Protectorate, and the three predominant colours of black, yellow and white were supposed to represent the three races involved in the force ( African, Asian and European).  By the time of our scenario the Sikhs were wearing standard khaki.


The total Sikh's painted


These were pretty good to paint although, unusually for Copplestone, there were a few vague bits of metal, particularly around the water bottle and some of the straps.

I now only have two more elements to paint for the British: the 14 irregular askaris, which I have now based and undercoated and the four  baggage elements which will comprise eight porters (as I think four look a bit silly).

I haven't painted any figures other than for this project this year and in two months have done 52 figures, which is my best yearly start for three years.

Sunday, 19 December 2010

A Zambezi campaign: 1


The beginning of the expeditionary force...finished today!


I have just read Gary Chalk's article in the April 2010 Wargames Illustrated detailing an anti slaving expedition river-based campaign in Darkest Africa.  Chalk, of course, devised the plans for the model African paddle boat that appeared in Miniature Wargames in June 1999.  I took his plans and extended my boat which after an enthusiastic burst over two weeks saw it 90% complete only to have it languishing unloved for the best part of six or seven years. 


Gary Chalk's brilliant paddle steamer from Wargames Illustrated's June 1999 issue


Chalk's campaign, which he calls, not too snappily, Wilkinson's Campaign Against the Slavers, contemplates five linked scenarios which are played in a random order, except for the last climactic attack on the Arab slaver's compound.  Of course you can play more or less and I am tempted to devise some more scenarios for this.  The other five scenarios he has are:


The maps for each game from Wargames Illustrated


1 Elephants and pygmies

The British anti slaving expedition run into some pygmies hunting elephants; either of whom may attack them.  I don't like the Foundry pygmy figures. I'm just not interested in pygmies.  I will substitute another force.

2 Trading post

A British trader is under attack by an Arab raiding party.

3 A mission station.

A local missionary and the expedition come under attack from Arab led local tribesmen whilst waiting for the arrival of reinforcements on a gunboat.

4 A native village

The village comes under attack from the Arabs

5 Attack on the Arab tembe

This is the final scenario whatever other order the previous games are played in.


My paddle boat.  it really only requires the rear canopy and a bit of weathering


This is really the set up I have been looking for ever since I got my first Darkest Africa figures ten years ago.  I really wanted a river so I could use my paddle boat.  I also wanted a British expedition, Arabs and wildlife involved.  One of my problems with wargaming is that I tend to be overly concerned with historical accuracy.  All of my planned wargames forces take their starting points from the actual forces at a particular historical battle.  For this, I think that I am going to treat this more as a fantasy campaign so I am not going to be too concerned about who was where at any point in history in Africa.

The Copplestone sculpted British troops produced by Foundry consist of British officers, Sikhs and askari.  I would guess that they are equipped for the early 1880's.  In addition, Copplestone Castings produce some nice Naval Brigade figures. The forces are designed for Chris Peers In the Heart of Africa rules which is what my son and I used for our Belgians v Azande game the other week.  These contemplate small units with individual firing.  The only issue I can see is that they lead to horrendous casualties which is counter to a campaign but the Chalk article has a system for seeing whether figures are dead or recover for the next game.  Tweaking the dice roll necessary to recover (he contemplated 50/50) should ensure a reasonable force for the campaign.

The forces neccesary for the five scenarios are not too bad in total.

British Expedition

British force (Sikhs, regular askaris and irregular askaris) 40 figures
British reinforcements (naval Brigade) 12 figures and a gunboat

Scenario 1 (elephant hunt)

37 pygmies

Scenario 2 (Trading Post)

38 Arabs
4 Whitemen

Scenario 3 (Mission)

42 Arabs (an additional 14 are needed over what is necessasry in scenario 2)
42 allied tribesmen

Scenario 4 (Native village)

61 tribal figures
47 Arabs plus a cannon (again, around 30 are figures that have been used before)

Scenario 5 (Arab stronghold)

56 Arabs plus a cannon (so a few more Arabs needed)

In total that makes 56 Arabs, 52 British, 37 pygmies (or equivalent), 42 Arab allied tribesmen and 61 native tribesmen. So around 250 figures in total, which is a lot. Of these I already have most of the British around half of whom I have already started painting.  I have all the Arabs but haven't painted any yet.  I do have some Congo style tribesmen who I could use for some of the forces and these would probably serve for the  The Arabs' allied tribesmen.  The peaceful villagers could be any generic tribesmen in loincloths (or less) and I would give them generic hide shields to distinguish them from the the wicker shileded Congo types.

The replacements for the pygmies are intriguing and I am tempted to use my Ngoni, some of whom I have already painted.  Adding forces at this point seems a little ambitious but I am very tempted to produce a force of warrior women as a complete fantasy army.  But maybe that calls for a seperate scenario involving a white queen and her acolytes.  It would be good if I could throw in Tarzan and Jane, a fiesty female reporter, an aristocratic big game hunter, a lion hunt and giant gorillas as well, somewhere!

Anyway it is all very enthusing and having finished the two required officers and three of the six Sikhs needed today I will start work on the British Askaris next.  I have already based the Arabs so, given most of them wore plain white, they shouldn't take too long. 

The biggest issue will be representing the river on our gaming board but Guy has just told me  to use blue card and not worry about fancy scenics!

The other solution is to replace the British with Belgians which would mean that I had enough for the anti slaver force instantly.  Maybe we can have some trail games using them.

I have just extracted my paddle steamer from the loft, along with the Christmas decorations, so will have a look at that over the Christmas break.